Rayfire For 3ds Max 2013 Free Download
RayFire 1.71 for 3ds Max 2013-2018 max plugins 50 MB. Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max Feature list: NVidia PhysX Rigid Body support via RayFire user interface. RayFire 1.68 for 3ds Max Categories: Plug-ins » 3ds Max Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.
- Autodesk 3ds Max 2014 Download
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RayFire New feature in build 1.69 is Bullet Rigid Body simulation support.
RayFire’s current Bullet v1 build supports only Rigid Body simulation, it allows to use the same dynamic simulation features supported by PhysX engine, except Constraints.
Autodesk 3ds Max 2014 Download
Next RayFire Bullet v2 build will be released later and will have GPU acceleration and Soft Body simulation support.
RayFire Voronoi modifier allows you to interactively fragment objects to voronoi fragments. Features: 20 Times faster fragmentation speed Box, Spherical and Cylindrical point cloud distribution with Falloff Radial point cloud distribution Point cloud distribution by Geometry, Particle Systems and Shapes Custom point cloud distribution which allows to gather together all other distribution types and
Advanced Slice modifier with all features You may need. Originally we didn’t plan to develop such plugin and worked on writing our own mesh class so we would not be restricted by Max’s Mesh and Poly classes. Now, after our own mesh class is finished, we finally can start porting our plugins to other 3d.
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3ds Max 2017 Free Download
Special RayFire Bomb helper for creating all kinds of explosions. Features: Spherical, Cone, Planar and Cylindrical explosion types Unlimited, Linear and Exponential explosion range Strength, Chaos and Spin properties Shockwave property User Interface.
Downloads:
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RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max… Scrivener download free full version software.
RayFire 1.81 now available to the public. New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun.
Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulation by Forces, Space Warps and Mouse Cursor.
Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Each fragment can be demolished further with proper amount of collision strength.
Shatter modifier. Tetrahedron based damaging and fragmentation.
Voronoi modifier. Interactive realtime Voronoi shatter modifier.
Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.
Cache object. Allows to cache geometry and animation in single file to store it outside of scene.
Trace object. Image tracing to fragments.
Clusters modifier. Groups simple fragments into more complex clusters.
Bomb helper. Allows You to create all kinds of explosions.
Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.
Slice modifier. Advanced Slice modifier with all features You may need.
Cracks modifier. Animated 3D Cracks inside refractive object.
Voxels modifier. Creates voxels using geometry volume.
Particle Flow support. Generates geometry objects on particle death and dynamically continues their animation.
Fragmentation by Shapes. Allows to use Shapes as stensil to fragment objects.